Страница произведения
Войти
Зарегистрироваться
Страница произведения

In the name of freedom


Автор:
Опубликован:
26.10.2026 — 26.10.2026
Аннотация:
Talis escapes into the virtual world, and lives there until a civil war breaks out between the NPCs and the players. Trying to escape from the world that had sucked him in.
Предыдущая глава  
↓ Содержание ↓
↑ Свернуть ↑
  Следующая глава
 
 

I think I've started to get confused in my desires. I had to divide the properties and the principle of action into two columns of theses and form a request for several types of substances. As a result of the work, I received three groups.

One substance is quite plastic and easily amenable to forging.But only once. Its durability was colossal.The substance could, over time and under the influence of magic, restore its structure to the basis that it grasped after solidification. In other words, it had the property of molecular memory.

The second substance, on the contrary, is fluid and light, has not yet experienced the effects of magic. After that, it changed its property, became elastic, durable and practically indestructible.

And the third substance... It cut through everything. By affecting the very essence of game items, it invaded their code structure and directly affected the energy. It broke the integrity to the depth of the basic properties. It could wound the shell, while scratching even the fragile information stuffing. That is, the soul. It would leave heavy damage on everything, making both mobs and players powerless in front of it.You cannot re-enter the game or update your skin. It is impossible to restart from the base zone and heal the damage. The wound inflicted by this metal will heal slowly, as in ordinary life, and first aid kits and healing spells will not help from it.

A kind of virus? No. Cheat code? I don't think. The game allows such things. It gives players the right to shape the landscape and attack a neighbor. The captured zones are transferred by right of the winner. So what prevents you from creating weapons that will pose a real threat not just to mobs on the territory, but also to players?

They will have to be afraid of something. We will have to be afraid. Otherwise, having grown up on permissiveness, we will not have a natural stopper, and our new life will turn into a series of eternal wars and useless pitching. As far as I know, it has almost turned. Old-timers in "Aden" try newcomers for resilience and imagination. They arrange small raids and bite a neighbor if he is too deep into his personal life. Well-being behind someone else's fence does not please everyone, and even now the game is shaken by short wars of conquest. Fortunately, this is still only a training competition, because players do not die. They are reborn on bases, gain new strength, call up troops and win back their cities.

While "Aden" is being watched from our world, the players show a beautiful and joyful picture here. A peaceful and prosperous oasis of fantasy and dreams come true. Yes, only the same people who lived in our neighborhood are playing the game. And I don't believe, I just don't believe that one day they won't fight each other out of spite or for the sake of self-assertion. In this way, someone will definitely want to attack me. And what I'm going to build, I don't want to give into the wrong hands under any circumstances. Whether there will be a rebirth on the base or not. It is necessary to play and prepare as if the whole mode is the most difficult level with one life and no right to make mistakes. Otherwise, permissiveness will corrupt and can give rise to a lot of follies worse than just killing the enemy.

In this case, only the fear of real death will stimulate someone else's sanity and unwillingness to attack me. That's why I need such a weapon. And also, if something in the game becomes a threat to me, I will be able to protect myself. I myself, personally. Even if, for some reason, my protectors are not around. Only I, as a player, will always remain a figure more deadly and influential than any mobs. My future army, even armed with such terrible blades, will always remain only a game mechanic, subject to strict, albeit flexible, laws of the reviving world. I have to be prepared for the fact that they probably won't be able to do much harm to another player. Grab, catch, rob, roll back in force yes. But not

I looked at the result of my research and was horrified. After all, I am naturally preparing for survival in the "Aden" and the war.I'm not going to start it. I don't need it for nothing. But I seriously intend to survive at any cost and win back my freedom.

It remains to translate all this into a game.

I am familiar with the principle of operation of each group of metals. From somewhere in my head, details of such strange properties sometimes surfaced. Outside the window, it began to light up when I entered the parameters of substances into the table. It's good that the game was not outraged because of the wildness and impossibility of the given material. I know it's possible. I've seen this! And I don't give a fuck how the game world turns out so that I get it.

Closing my eyes, I imagined the shapes of growing colored druze, the coolness of a liquid stream flowing through the crevices between the stones. I saw the brilliance of the spring's sub-mountain crystals and knew that these stones would form on the edges of the most valuable ugly substance. Angular, broken, growing in places like a smoky dirty druze. If anyone sees this picture, they will greedily chip away at the surface energy colored crystals. Someone may spread rumors that I live on these shimmering power stones. But in fact In fact, it may turn out that there is nothing more valuable in that world than that dusty black piece of substance on which luxurious druzes bloom.

I am sure there will be few geologists in our world. And even fewer professional gemologists and chemists to assess this shit and its strangeness by eye. Ordinary players, as a rule, see value only in a flashy coloring or a bright shine. They won't bite the cobblestone. And if I trade metal, then I will not allow rumors about its real, unprocessed appearance.

Outside the window, the bright sun began to shine in my eye.

A day has passed since the work. And I haven't even started work on the capital!

I didn't feel like sleeping. I was getting excited.

However, I was somewhat afraid of sleep. Considering that I shouldn't switch off until I finish the job.

A quick breakfast. A break to clean up. An invigorating shower. I wanted to eat badly, and I cooked myself a quick bagged meal again. Such a regime will kill the body, I know, but this is a natural payment for work, after which, apparently, I will fall off to sleep for a day.

I drew the capital loving. Not the caravans that I made in a couple of strokes. And that huge city that I was laying under the thickness of my rocks. Several implicit descents down.Power elevators, lifts for equipment, ventilation. No fucking single doors. If trouble happens down there, we should have available escape routes. Everything is hidden in the snow outside.

Tiers, tiers, tiers... corridors, passages, wide spans and tall halls. Comfortable dwellings, video panels on the walls, imitating windows. No closed bunkers and the effect of a stone barrel. I may be paranoid, but I don't like caves! However, I'm going to live in a cave. But so that the view pleases me.

Light crystals on the high ceiling. I will have the effect of sunlight. Lots of greenery below. Gardens, parks, hydroponics, inland lakes, and even inland hills covered with wild vegetation. I will have a normal full-fledged biome underground. It is on this biome that the main windows will go out.

Heating due to thermal springs. Below lava channels. It should be luxurious! And no, it won't float. No, it won't be hot. My state needs a lot of territory, within which it will have to maintain an adequate habitat. But without the cold and spontaneous blizzards! The lava output will be controlled, and its temperature will be regulated by power crystals.

Farther. Infrastructure.

Own autonomous social network. Everything related to education, schools, professional institutions. There will be an opportunity, there will be a download of information from our network. Enough for initial development. I can't upload our entire global network to the game, but the game lives in this network. How do I upload information? Don't know. We'll put it off for later.

Transport. Both riding and power on crystals. Other players have made many models of gliders, levitating cars, trains and ships. It's stupid not to use it. In the mines where metal or crystals will be mined, I will establish an engineering system of trolleys. So that extra magic does not resonate with open deposits.

Economy. The game adopted a conditional currency, but with the advent of a large number of players, all early "gold" reserves lose value. Officially, I will sell goat cheese and fur. Not officially I have mines. There is a self-sufficiency system and commodity-energy exchange inside the city.

All banks, exchanges, fairs, exchanges and marketing are only for trading with the outside world. Inside the state, with full prosperity and a life similar to a huge expansion ark, it is not necessary for nothing.

Military infrastructure... a fully armed and military-trained population. No circles and sections. The training is exclusively professional. According to the capabilities of each individual.

Production is aimed at fully providing the people with everything necessary for life. It is advisable to do without purchasing on the side. Therefore, it is necessary to design all possible deposits in the underground zone. They will give me industry, polymers, machinery, and everyday life.

Medicine

But for this, first I have to think over the average ideal indicators of my species. Man, it's cool, but even people have differences in health and stamina across nations. Someone is better adapted to the cold, someone to the heat. Others are immune to half of the bacteria that kill others. Well, still others just live longer than the previous ones. In general, you need to design your appearance from scratch as well, but take a standard human model for the appearance.I want them to be like goats they don't look interesting to others. I know that some players have even moved away from the usual human models and surrounded themselves with furry or lizard-like relatives. I don't want that. It's too noticeable. Too recognizable. But if you tweak at least one parameter in a person's genetics, and it already becomes not a fucking person.

The first is the average life expectancy. So Is it even necessary? Let them live until they die. They will multiply and spread out in breadth along the tiers. My mountains are big.

The second is the climatic parameters of the ideal environment. From and to And let's make the most of it! It's cold in the mountains, it's hot near the lava.

Wow... the system even accepted this. Let's go further.

Poisons, digestion Don't get your hopes up.Vsesozhruns. And what is not digested will help eliminate the medical wing.

The breeding system. Let it be standard. Hermaphrodite goats are enough. Or maybe go completely on a unique path and make them same-sex? As I dreamed once in a gloomy dream, where a strange separate predatory species got lost secretly on the planet among people, but multiplied at the expense of humanity. It was wild, strange, I woke up with a sore head and a feeling that something was not told to me or I did not understand myself. However, then when I began to deal with sleep out of boredom, I realized that all this does not bother me, contrary to expectation! Biology of this kind fit into my consciousness through my sleep so tightly and naturally that it bypassed all the usual triggers for impossibility due to the permissiveness of sleep. I already know that this is possible. And if I know, I can make it into a game. But then all the players in a row will ask me where my women are, and I will again highlight my people with unnecessary attention. Okay, I'll think about it again. Maybe I'll just make a second look for them.

Although, if the population is completely military-trained What the fuck are women and a bisexual kind? No, not like that. The population should not have a physiologically weak half. No matter how I twist the parameters of the species, but if I stop at bisexual reproduction, then one half will not be able to survive and reproduce without the second. And also one half will be heavily repurposed for reproduction. Therefore, it is dependent on hormonal changes, mood, physical strength, limited dexterity, seasons, external factors And the other "male" half will also go with distortions into the battle for seniority, for the best "female", for territory, for offspring, for leadership. The natural differentiation of the population will begin, and nothing but a rigid culture will save them. And it's easier to break a culture with someone else's mores and a neighboring example. No. You can't do that. The separation of the sexes returns the people to the familiar rails of my native world, and I am not ready to carry them through the stages of our cultural evolution that have already been passed. Not to mention the fact that I just don't like women's tears, snot, sick tantrums, menstruation that is always at the wrong time, sick heads, assholes, heart. Enough already for my immodest years. Then they climbed to communicate themselves, then they suffered and cried over voice communication from lack of attention, then they were jealous of work, and when they were just going to come for unromantic sex, they faced a sore head. I'm sick of it. I don't understand them. Maybe I was unlucky, of course. But I didn't understand my family friends either, and in the end I lost them all.

Well, whatever, in short! Spit. I'm doing two same-sex species for now, and then let it be what it will be. Only one kind should be made prettier, so that they will be taken for women, and there will be no problems. Although, of course, over time, maybe I'll make them a female branch of the species. Yet no one has canceled the aesthetics and visual beauty of the body and female grace. And I love when there are a lot of beautiful and intelligent different faces around. I'm not ready to deal with girls right now. I don't understand them. And if I don't understand, I don't want to spoil it with vulgarity or weakness. Then, when I gain experience, I will decide exactly what I want to invest in them, then I will do it. I don't want template ones. But I don't have time and understanding to think now. After all, I want a diverse people, not a beehive. But there were also such players who literally made their own kind of hive. It's creepy. How is that possible? I don't know. But in terms of reproduction, everything is simple and clear for them.

Oh, yes! Reproduction. No screaming babies in caves! So that the mountains folded inside me or did everything fall asleep with landslides? And if there is still some kind of animal unintended by me formed?! Fuck it. The dungeon path is the path of silence. I don't remember who said it. In total, returning to reproduction, I will make a small-cocoon birth for them with ripening in an external nutrient medium. Eggs are not suitable they will not allow the baby to grow inside the shell. While cocoons will give this opportunity. And with cocoons, the parent himself will be released faster and will enter the system, and the little thing will be able to mature and get stronger to an independent state, so that after hatching he can move and eat small products or meat at once.

Предыдущая глава  
↓ Содержание ↓
↑ Свернуть ↑
  Следующая глава



Иные расы и виды существ 11 списков
Ангелы (Произведений: 91)
Оборотни (Произведений: 181)
Орки, гоблины, гномы, назгулы, тролли (Произведений: 41)
Эльфы, эльфы-полукровки, дроу (Произведений: 230)
Привидения, призраки, полтергейсты, духи (Произведений: 74)
Боги, полубоги, божественные сущности (Произведений: 165)
Вампиры (Произведений: 241)
Демоны (Произведений: 265)
Драконы (Произведений: 164)
Особенная раса, вид (созданные автором) (Произведений: 122)
Редкие расы (но не авторские) (Произведений: 107)
Профессии, занятия, стили жизни 8 списков
Внутренний мир человека. Мысли и жизнь 4 списка
Миры фэнтези и фантастики: каноны, апокрифы, смешение жанров 7 списков
О взаимоотношениях 7 списков
Герои 13 списков
Земля 6 списков
Альтернативная история (Произведений: 213)
Аномальные зоны (Произведений: 73)
Городские истории (Произведений: 306)
Исторические фантазии (Произведений: 98)
Постапокалиптика (Произведений: 104)
Стилизации и этнические мотивы (Произведений: 130)
Попадалово 5 списков
Противостояние 9 списков
О чувствах 3 списка
Следующее поколение 4 списка
Детское фэнтези (Произведений: 39)
Для самых маленьких (Произведений: 34)
О животных (Произведений: 48)
Поучительные сказки, притчи (Произведений: 82)
Закрыть
Закрыть
Закрыть
↑ Вверх